Program participants will identify key functions of the ClassVR portal including adding experiences from Eduverse and student-created content from other pro account software. Logistics and management of headsets will be explored to ensure authentic learning activities can be seamlessly implemented.
In breakout rooms, attendees will explore the technology on their Ed Tech Passports through a self-paced, hands-on exploration of the technology specific to the Immersive Media curriculum course and bonus Lab technology. Areas of focus: Augmented Reality, Virtual Reality, laser cutting and vinyl cutting.